43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using I2.Loc;
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using UnityEngine;
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using UnityEngine.UI;
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public class TemperatureSlider : MonoBehaviour
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{
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public Text text;
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private Slider slider;
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private void OnEnable()
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{
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slider = GetComponent<Slider>();
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UpdateValue();
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}
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public void UpdateValue()
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{
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if ((bool)GlobalSettings.Instance)
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{
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GlobalSettings.Instance.weatherSettings.temperature = slider.value;
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}
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string text = string.Empty;
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if (slider.value == 0f)
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{
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text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_LOW");
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}
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else if (slider.value == 1f)
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{
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text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_AVERAGE");
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}
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else if (slider.value == 2f)
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{
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text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_HIGH");
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}
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if ((bool)this.text)
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{
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this.text.text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE") + ": " + text;
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}
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this.text.color = new Color(this.text.color.r, this.text.color.g, this.text.color.b, (!slider.interactable) ? slider.colors.disabledColor.a : 1f);
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}
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}
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