Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/TMPro/Examples/CameraController.cs
2026-02-21 16:45:37 +08:00

252 lines
6.5 KiB
C#

using UnityEngine;
namespace TMPro.Examples
{
public class CameraController : MonoBehaviour
{
public enum CameraModes
{
Follow = 0,
Isometric = 1,
Free = 2
}
private Transform cameraTransform;
private Transform dummyTarget;
public Transform CameraTarget;
public float FollowDistance = 30f;
public float MaxFollowDistance = 100f;
public float MinFollowDistance = 2f;
public float ElevationAngle = 30f;
public float MaxElevationAngle = 85f;
public float MinElevationAngle;
public float OrbitalAngle;
public CameraModes CameraMode;
public bool MovementSmoothing = true;
public bool RotationSmoothing;
private bool previousSmoothing;
public float MovementSmoothingValue = 25f;
public float RotationSmoothingValue = 5f;
public float MoveSensitivity = 2f;
private Vector3 currentVelocity = Vector3.zero;
private Vector3 desiredPosition;
private float mouseX;
private float mouseY;
private Vector3 moveVector;
private float mouseWheel;
private const string event_SmoothingValue = "Slider - Smoothing Value";
private const string event_FollowDistance = "Slider - Camera Zoom";
private void Awake()
{
if (QualitySettings.vSyncCount > 0)
{
Application.targetFrameRate = 60;
}
else
{
Application.targetFrameRate = -1;
}
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
{
Input.simulateMouseWithTouches = false;
}
cameraTransform = base.transform;
previousSmoothing = MovementSmoothing;
}
private void Start()
{
if (CameraTarget == null)
{
dummyTarget = new GameObject("Camera Target").transform;
CameraTarget = dummyTarget;
}
}
private void LateUpdate()
{
GetPlayerInput();
if (CameraTarget != null)
{
if (CameraMode == CameraModes.Isometric)
{
desiredPosition = CameraTarget.position + Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0f, 0f, 0f - FollowDistance);
}
else if (CameraMode == CameraModes.Follow)
{
desiredPosition = CameraTarget.position + CameraTarget.TransformDirection(Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0f, 0f, 0f - FollowDistance));
}
if (MovementSmoothing)
{
cameraTransform.position = Vector3.SmoothDamp(cameraTransform.position, desiredPosition, ref currentVelocity, MovementSmoothingValue * Time.fixedDeltaTime);
}
else
{
cameraTransform.position = desiredPosition;
}
if (RotationSmoothing)
{
cameraTransform.rotation = Quaternion.Lerp(cameraTransform.rotation, Quaternion.LookRotation(CameraTarget.position - cameraTransform.position), RotationSmoothingValue * Time.deltaTime);
}
else
{
cameraTransform.LookAt(CameraTarget);
}
}
}
private void GetPlayerInput()
{
moveVector = Vector3.zero;
mouseWheel = Input.GetAxis("Mouse ScrollWheel");
float num = Input.touchCount;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) || num > 0f)
{
mouseWheel *= 10f;
if (Input.GetKeyDown(KeyCode.I))
{
CameraMode = CameraModes.Isometric;
}
if (Input.GetKeyDown(KeyCode.F))
{
CameraMode = CameraModes.Follow;
}
if (Input.GetKeyDown(KeyCode.S))
{
MovementSmoothing = !MovementSmoothing;
}
if (Input.GetMouseButton(1))
{
mouseY = Input.GetAxis("Mouse Y");
mouseX = Input.GetAxis("Mouse X");
if (mouseY > 0.01f || mouseY < -0.01f)
{
ElevationAngle -= mouseY * MoveSensitivity;
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
}
if (mouseX > 0.01f || mouseX < -0.01f)
{
OrbitalAngle += mouseX * MoveSensitivity;
if (OrbitalAngle > 360f)
{
OrbitalAngle -= 360f;
}
if (OrbitalAngle < 0f)
{
OrbitalAngle += 360f;
}
}
}
if (num == 1f && Input.GetTouch(0).phase == TouchPhase.Moved)
{
Vector2 deltaPosition = Input.GetTouch(0).deltaPosition;
if (deltaPosition.y > 0.01f || deltaPosition.y < -0.01f)
{
ElevationAngle -= deltaPosition.y * 0.1f;
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
}
if (deltaPosition.x > 0.01f || deltaPosition.x < -0.01f)
{
OrbitalAngle += deltaPosition.x * 0.1f;
if (OrbitalAngle > 360f)
{
OrbitalAngle -= 360f;
}
if (OrbitalAngle < 0f)
{
OrbitalAngle += 360f;
}
}
}
if (Input.GetMouseButton(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo, 300f, 23552))
{
if (hitInfo.transform == CameraTarget)
{
OrbitalAngle = 0f;
}
else
{
CameraTarget = hitInfo.transform;
OrbitalAngle = 0f;
MovementSmoothing = previousSmoothing;
}
}
}
if (Input.GetMouseButton(2))
{
if (dummyTarget == null)
{
dummyTarget = new GameObject("Camera Target").transform;
dummyTarget.position = CameraTarget.position;
dummyTarget.rotation = CameraTarget.rotation;
CameraTarget = dummyTarget;
previousSmoothing = MovementSmoothing;
MovementSmoothing = false;
}
else if (dummyTarget != CameraTarget)
{
dummyTarget.position = CameraTarget.position;
dummyTarget.rotation = CameraTarget.rotation;
CameraTarget = dummyTarget;
previousSmoothing = MovementSmoothing;
MovementSmoothing = false;
}
mouseY = Input.GetAxis("Mouse Y");
mouseX = Input.GetAxis("Mouse X");
moveVector = cameraTransform.TransformDirection(mouseX, mouseY, 0f);
dummyTarget.Translate(-moveVector, Space.World);
}
}
if (num == 2f)
{
Touch touch = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
Vector2 vector = touch.position - touch.deltaPosition;
Vector2 vector2 = touch2.position - touch2.deltaPosition;
float magnitude = (vector - vector2).magnitude;
float magnitude2 = (touch.position - touch2.position).magnitude;
float num2 = magnitude - magnitude2;
if (num2 > 0.01f || num2 < -0.01f)
{
FollowDistance += num2 * 0.25f;
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
}
}
if (mouseWheel < -0.01f || mouseWheel > 0.01f)
{
FollowDistance -= mouseWheel * 5f;
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
}
}
}
}