Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SyncCausticsWaterLevel.cs
2026-02-21 16:45:37 +08:00

23 lines
580 B
C#

using UnityEngine;
[AddComponentMenu("Relief Terrain/Helpers/Sync Caustics Water Level")]
[ExecuteInEditMode]
public class SyncCausticsWaterLevel : MonoBehaviour
{
public GameObject refGameObject;
public float yOffset;
private void Update()
{
if ((bool)refGameObject && (bool)refGameObject.GetComponent<Renderer>())
{
refGameObject.GetComponent<Renderer>().sharedMaterial.SetFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset);
}
else
{
Shader.SetGlobalFloat("TERRAIN_CausticsWaterLevel", base.transform.position.y + yOffset);
}
}
}