Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SeasonVariables.cs
2026-02-21 16:45:37 +08:00

36 lines
697 B
C#

using System;
using UnityEngine;
[Serializable]
public class SeasonVariables
{
public enum Seasons
{
Spring = 0,
Summer = 1,
Autumn = 2,
Winter = 3
}
[Tooltip("When enabled the system will change seasons automaticly when enough days passed.")]
public bool calcSeasons;
[Tooltip("The current season.")]
public Seasons currentSeasons;
[HideInInspector]
public Seasons lastSeason;
[Tooltip("How many days in spring?")]
public float SpringInDays = 90f;
[Tooltip("How many days in summer?")]
public float SummerInDays = 93f;
[Tooltip("How many days in autumn?")]
public float AutumnInDays = 92f;
[Tooltip("How many days in winter?")]
public float WinterInDays = 90f;
}