Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/SRF/UI/Layout/VirtualVerticalLayoutGroup.cs
2026-02-21 16:45:37 +08:00

471 lines
10 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
namespace SRF.UI.Layout
{
[AddComponentMenu("SRF/UI/Layout/VerticalLayoutGroup (Virtualizing)")]
public class VirtualVerticalLayoutGroup : LayoutGroup, IPointerClickHandler, IEventSystemHandler
{
[Serializable]
public class SelectedItemChangedEvent : UnityEvent<object>
{
}
[Serializable]
private class Row
{
public object Data;
public int Index;
public RectTransform Rect;
public StyleRoot Root;
public IVirtualView View;
}
private readonly SRList<object> _itemList = new SRList<object>();
private readonly SRList<int> _visibleItemList = new SRList<int>();
private SRList<Row> _rowCache = new SRList<Row>();
private ScrollRect _scrollRect;
private int _selectedIndex;
private object _selectedItem;
[SerializeField]
private SelectedItemChangedEvent _selectedItemChanged;
private int _visibleItemCount;
private SRList<Row> _visibleRows = new SRList<Row>();
public StyleSheet AltRowStyleSheet;
public bool EnableSelection = true;
public RectTransform ItemPrefab;
public int RowPadding = 2;
public StyleSheet RowStyleSheet;
public StyleSheet SelectedRowStyleSheet;
public float Spacing;
public bool StickToBottom = true;
private bool _isDirty;
private float _itemHeight = -1f;
public SelectedItemChangedEvent SelectedItemChanged
{
get
{
return _selectedItemChanged;
}
set
{
_selectedItemChanged = value;
}
}
public object SelectedItem
{
get
{
return _selectedItem;
}
set
{
if (_selectedItem != value && EnableSelection)
{
int num = ((value != null) ? _itemList.IndexOf(value) : (-1));
if (value != null && num < 0)
{
throw new InvalidOperationException("Cannot select item not present in layout");
}
if (_selectedItem != null)
{
InvalidateItem(_selectedIndex);
}
_selectedItem = value;
_selectedIndex = num;
if (_selectedItem != null)
{
InvalidateItem(_selectedIndex);
}
SetDirty();
if (_selectedItemChanged != null)
{
_selectedItemChanged.Invoke(_selectedItem);
}
}
}
}
public override float minHeight
{
get
{
return (float)_itemList.Count * ItemHeight + (float)base.padding.top + (float)base.padding.bottom + Spacing * (float)_itemList.Count;
}
}
private ScrollRect ScrollRect
{
get
{
if (_scrollRect == null)
{
_scrollRect = GetComponentInParent<ScrollRect>();
}
return _scrollRect;
}
}
private bool AlignBottom
{
get
{
return base.childAlignment == TextAnchor.LowerRight || base.childAlignment == TextAnchor.LowerCenter || base.childAlignment == TextAnchor.LowerLeft;
}
}
private bool AlignTop
{
get
{
return base.childAlignment == TextAnchor.UpperLeft || base.childAlignment == TextAnchor.UpperCenter || base.childAlignment == TextAnchor.UpperRight;
}
}
private float ItemHeight
{
get
{
if (_itemHeight <= 0f)
{
ILayoutElement layoutElement = ItemPrefab.GetComponent(typeof(ILayoutElement)) as ILayoutElement;
if (layoutElement != null)
{
_itemHeight = layoutElement.preferredHeight;
}
else
{
_itemHeight = ItemPrefab.rect.height;
}
if (_itemHeight.ApproxZero())
{
Debug.LogWarning("[VirtualVerticalLayoutGroup] ItemPrefab must have a preferred size greater than 0");
_itemHeight = 10f;
}
}
return _itemHeight;
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (!EnableSelection)
{
return;
}
GameObject gameObject = eventData.pointerPressRaycast.gameObject;
if (!(gameObject == null))
{
Vector3 position = gameObject.transform.position;
int num = Mathf.FloorToInt(Mathf.Abs(base.rectTransform.InverseTransformPoint(position).y) / ItemHeight);
if (num >= 0 && num < _itemList.Count)
{
SelectedItem = _itemList[num];
}
else
{
SelectedItem = null;
}
}
}
protected override void Awake()
{
base.Awake();
ScrollRect.onValueChanged.AddListener(OnScrollRectValueChanged);
Component component = ItemPrefab.GetComponent(typeof(IVirtualView));
if (component == null)
{
Debug.LogWarning("[VirtualVerticalLayoutGroup] ItemPrefab does not have a component inheriting from IVirtualView, so no data binding can occur");
}
}
private void OnScrollRectValueChanged(Vector2 d)
{
if (d.y < 0f || d.y > 1f)
{
_scrollRect.verticalNormalizedPosition = Mathf.Clamp01(d.y);
}
SetDirty();
}
protected override void Start()
{
base.Start();
ScrollUpdate();
}
protected override void OnEnable()
{
base.OnEnable();
SetDirty();
}
protected void Update()
{
if (!AlignBottom && !AlignTop)
{
Debug.LogWarning("[VirtualVerticalLayoutGroup] Only Lower or Upper alignment is supported.", this);
base.childAlignment = TextAnchor.UpperLeft;
}
if (SelectedItem != null && !_itemList.Contains(SelectedItem))
{
SelectedItem = null;
}
if (_isDirty)
{
_isDirty = false;
ScrollUpdate();
}
}
protected void InvalidateItem(int itemIndex)
{
if (!_visibleItemList.Contains(itemIndex))
{
return;
}
_visibleItemList.Remove(itemIndex);
for (int i = 0; i < _visibleRows.Count; i++)
{
if (_visibleRows[i].Index == itemIndex)
{
RecycleRow(_visibleRows[i]);
_visibleRows.RemoveAt(i);
break;
}
}
}
protected void RefreshIndexCache()
{
for (int i = 0; i < _visibleRows.Count; i++)
{
_visibleRows[i].Index = _itemList.IndexOf(_visibleRows[i].Data);
}
}
protected void ScrollUpdate()
{
if (!Application.isPlaying)
{
return;
}
float y = base.rectTransform.anchoredPosition.y;
float height = ((RectTransform)ScrollRect.transform).rect.height;
int num = Mathf.FloorToInt(y / (ItemHeight + Spacing));
int num2 = Mathf.CeilToInt((y + height) / (ItemHeight + Spacing));
num -= RowPadding;
num2 += RowPadding;
num = Mathf.Max(0, num);
num2 = Mathf.Min(_itemList.Count, num2);
bool flag = false;
for (int i = 0; i < _visibleRows.Count; i++)
{
Row row = _visibleRows[i];
if (row.Index < num || row.Index > num2)
{
_visibleItemList.Remove(row.Index);
_visibleRows.Remove(row);
RecycleRow(row);
flag = true;
}
}
for (int j = num; j < num2 && j < _itemList.Count; j++)
{
if (!_visibleItemList.Contains(j))
{
Row row2 = GetRow(j);
_visibleRows.Add(row2);
_visibleItemList.Add(j);
flag = true;
}
}
if (flag || _visibleItemCount != _visibleRows.Count)
{
LayoutRebuilder.MarkLayoutForRebuild(base.rectTransform);
}
_visibleItemCount = _visibleRows.Count;
}
public override void CalculateLayoutInputVertical()
{
SetLayoutInputForAxis(minHeight, minHeight, -1f, 1);
}
public override void SetLayoutHorizontal()
{
float num = base.rectTransform.rect.width - (float)base.padding.left - (float)base.padding.right;
for (int i = 0; i < _visibleRows.Count; i++)
{
Row row = _visibleRows[i];
SetChildAlongAxis(row.Rect, 0, base.padding.left, num);
}
for (int j = 0; j < _rowCache.Count; j++)
{
Row row2 = _rowCache[j];
SetChildAlongAxis(row2.Rect, 0, 0f - num - (float)base.padding.left, num);
}
}
public override void SetLayoutVertical()
{
if (Application.isPlaying)
{
for (int i = 0; i < _visibleRows.Count; i++)
{
Row row = _visibleRows[i];
SetChildAlongAxis(row.Rect, 1, (float)row.Index * ItemHeight + (float)base.padding.top + Spacing * (float)row.Index, ItemHeight);
}
}
}
private new void SetDirty()
{
base.SetDirty();
if (IsActive())
{
_isDirty = true;
}
}
public void AddItem(object item)
{
_itemList.Add(item);
SetDirty();
if (StickToBottom && Mathf.Approximately(ScrollRect.verticalNormalizedPosition, 0f))
{
ScrollRect.normalizedPosition = new Vector2(0f, 0f);
}
}
public void RemoveItem(object item)
{
if (SelectedItem == item)
{
SelectedItem = null;
}
int itemIndex = _itemList.IndexOf(item);
InvalidateItem(itemIndex);
_itemList.Remove(item);
RefreshIndexCache();
SetDirty();
}
public void ClearItems()
{
for (int num = _visibleRows.Count - 1; num >= 0; num--)
{
InvalidateItem(_visibleRows[num].Index);
}
_itemList.Clear();
SetDirty();
}
private Row GetRow(int forIndex)
{
if (_rowCache.Count == 0)
{
Row row = CreateRow();
PopulateRow(forIndex, row);
return row;
}
object obj = _itemList[forIndex];
Row row2 = null;
Row row3 = null;
int num = forIndex % 2;
for (int i = 0; i < _rowCache.Count; i++)
{
row2 = _rowCache[i];
if (row2.Data == obj)
{
_rowCache.RemoveAt(i);
PopulateRow(forIndex, row2);
break;
}
if (row2.Index % 2 == num)
{
row3 = row2;
}
row2 = null;
}
if (row2 == null && row3 != null)
{
_rowCache.Remove(row3);
row2 = row3;
PopulateRow(forIndex, row2);
}
else if (row2 == null)
{
row2 = _rowCache.PopLast();
PopulateRow(forIndex, row2);
}
return row2;
}
private void RecycleRow(Row row)
{
_rowCache.Add(row);
}
private void PopulateRow(int index, Row row)
{
row.Index = index;
row.Data = _itemList[index];
row.View.SetDataContext(_itemList[index]);
if (RowStyleSheet != null || AltRowStyleSheet != null || SelectedRowStyleSheet != null)
{
if (SelectedRowStyleSheet != null && SelectedItem == row.Data)
{
row.Root.StyleSheet = SelectedRowStyleSheet;
}
else
{
row.Root.StyleSheet = ((index % 2 != 0) ? AltRowStyleSheet : RowStyleSheet);
}
}
}
private Row CreateRow()
{
Row row = new Row();
RectTransform rectTransform = (row.Rect = SRInstantiate.Instantiate(ItemPrefab));
row.View = rectTransform.GetComponent(typeof(IVirtualView)) as IVirtualView;
if (RowStyleSheet != null || AltRowStyleSheet != null || SelectedRowStyleSheet != null)
{
row.Root = rectTransform.gameObject.GetComponentOrAdd<StyleRoot>();
row.Root.StyleSheet = RowStyleSheet;
}
rectTransform.SetParent(base.rectTransform, false);
return row;
}
}
}