Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/OnClickFlashRpc.cs
2026-02-21 16:45:37 +08:00

44 lines
976 B
C#

using System.Collections;
using Photon;
using UnityEngine;
public class OnClickFlashRpc : PunBehaviour
{
private Material originalMaterial;
private Color originalColor;
private bool isFlashing;
private void OnClick()
{
base.photonView.RPC("Flash", PhotonTargets.All);
}
[PunRPC]
private IEnumerator Flash()
{
if (isFlashing)
{
yield break;
}
isFlashing = true;
originalMaterial = GetComponent<Renderer>().material;
if (!originalMaterial.HasProperty("_Emission"))
{
Debug.LogWarning("Doesnt have emission, can't flash " + base.gameObject);
yield break;
}
originalColor = originalMaterial.GetColor("_Emission");
originalMaterial.SetColor("_Emission", Color.white);
for (float f = 0f; f <= 1f; f += 0.08f)
{
Color lerped = Color.Lerp(Color.white, originalColor, f);
originalMaterial.SetColor("_Emission", lerped);
yield return null;
}
originalMaterial.SetColor("_Emission", originalColor);
isFlashing = false;
}
}