19 lines
325 B
C#
19 lines
325 B
C#
using System;
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using System.Runtime.InteropServices;
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namespace Oculus.Spatializer.Propagation
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct MeshGroup
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{
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public UIntPtr indexOffset;
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public UIntPtr faceCount;
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[MarshalAs(UnmanagedType.U4)]
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public FaceType faceType;
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public IntPtr material;
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}
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}
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