Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Mtree/BranchFunction.cs
2026-02-21 16:45:37 +08:00

65 lines
1.5 KiB
C#

using UnityEngine;
namespace Mtree
{
public class BranchFunction : TreeFunctionAsset
{
public float length = 7f;
public AnimationCurve lengthCurve = AnimationCurve.Linear(0f, 1f, 1f, 0.8f);
public float resolution = 1f;
public int number = 30;
public float splitProba = 0.1f;
public float angle = 0.7f;
public AnimationCurve shape = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
public AnimationCurve splitProbaCurve = AnimationCurve.Linear(0f, 0.5f, 1f, 1f);
public float radius = 0.6f;
public float randomness = 0.25f;
public float upAttraction = 0.5f;
public float start = 0.2f;
public float gravityStrength = 0.1f;
public override void Init(TreeFunctionAsset parent, bool preserveSettings = false)
{
base.Init(parent);
base.name = "Branch";
if (parent != null && !(parent is TrunkFunction) && !preserveSettings)
{
length = 3f;
start = 0.3f;
angle = 0.4f;
number = 120;
resolution = 1f;
splitProba = 0.3f;
radius = 0.8f;
shape = AnimationCurve.Linear(0f, 1f, 1f, 0.1f);
randomness = 0.4f;
gravityStrength = 1f;
}
}
public override void DrawProperties()
{
}
public override void Execute(MTree tree)
{
base.Execute(tree);
Random.InitState(seed);
int selection = ((!(parent == null)) ? parent.id : 0);
tree.AddBranches(selection, length, lengthCurve, resolution, number, splitProba, splitProbaCurve, angle, randomness, shape, radius, upAttraction, id, start, gravityStrength, 0f, 0.001f);
}
}
}