65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
using UnityEngine;
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public class MouseOrbitCS : MonoBehaviour
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{
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public Transform target;
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public float distance = 10f;
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public float xSpeed = 250f;
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public float ySpeed = 120f;
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public float yMinLimit = -20f;
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public float yMaxLimit = 80f;
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private float x;
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private float y;
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private float normal_angle;
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private void Start()
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{
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Vector3 eulerAngles = base.transform.eulerAngles;
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x = eulerAngles.y;
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y = eulerAngles.x;
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}
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private void LateUpdate()
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{
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if ((bool)target && !Input.GetKey(KeyCode.F))
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{
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if (!Input.GetMouseButton(0))
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{
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x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
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y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
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}
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y = ClampAngle(y, yMinLimit + normal_angle, yMaxLimit + normal_angle);
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Quaternion quaternion = Quaternion.Euler(y, x, 0f);
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Vector3 position = quaternion * new Vector3(0f, 0f, 0f - distance) + target.position;
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base.transform.rotation = quaternion;
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base.transform.position = position;
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}
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}
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private static float ClampAngle(float angle, float min, float max)
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{
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if (angle < -360f)
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{
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angle += 360f;
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}
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if (angle > 360f)
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{
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angle -= 360f;
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}
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return Mathf.Clamp(angle, min, max);
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}
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public void set_normal_angle(float a)
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{
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normal_angle = a;
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}
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}
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