Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/Moonlit/FootstepPro/DynamicMask.cs
2026-02-21 16:45:37 +08:00

36 lines
673 B
C#

using Moonlit.Utils;
using UnityEngine;
namespace Moonlit.FootstepPro
{
[AddComponentMenu("FootprintSystem/Dynamic Mask")]
public class DynamicMask : MonoBehaviour
{
private void Awake()
{
Singleton<FootprintSystem>.Instance.RegisterMask(this);
}
private void OnEnable()
{
Singleton<FootprintSystem>.Instance.RegisterMask(this);
}
private void OnDisable()
{
if (Singleton<FootprintSystem>.IsInitialized)
{
Singleton<FootprintSystem>.Instance.UnregisterMask(this);
}
}
private void OnDestroy()
{
if (Singleton<FootprintSystem>.IsInitialized)
{
Singleton<FootprintSystem>.Instance.UnregisterMask(this);
}
}
}
}