Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaWaveWarp.cs
2026-02-21 16:45:37 +08:00

148 lines
2.9 KiB
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Wave")]
public class MegaWaveWarp : MegaWarp
{
public float amp;
public float amp2;
public float flex = 1f;
public float wave = 1f;
public float phase;
public bool animate;
public float Speed = 1f;
public int divs = 4;
public int numSegs = 4;
public int numSides = 4;
private float time;
private float dy;
private float dist;
private float t;
public override string WarpName()
{
return "Wave";
}
public override string GetIcon()
{
return "MegaWave icon.png";
}
public override string GetHelpURL()
{
return "?page_id=380";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float num = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
float num2 = Mathf.Abs(2f * p.x / magnitude);
num2 *= num2;
p.z += flex * MegaUtils.WaveFunc(p.y, time, amp * (1f - num2) + amp2 * num2, wave, phase, dy);
p = Vector3.Lerp(a, p, num);
return invtm.MultiplyPoint3x4(p);
}
private void Update()
{
if (animate)
{
t += Time.deltaTime * Speed;
phase = t;
}
}
public override bool Prepare(float decay)
{
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
dist = wave / 10f * 4f * 5f;
if (dist == 0f)
{
dist = 1f;
}
dy = Decay / 1000f;
totaldecay = dy + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
return true;
}
private void BuildMesh(float t)
{
Vector3 zero = Vector3.zero;
Vector3 vector = Vector3.zero;
float num = wave / (float)divs;
float num2 = num * 4f;
int num3 = (int)(num2 * (float)numSides * 0.5f);
float num4 = (0f - (float)numSegs) / 2f * num;
float num5 = (0f - (float)numSides) / 2f * num2;
Gizmos.color = MegaWarp.gCol1;
for (int i = 0; i <= numSides; i++)
{
zero.x = num5 + num2 * (float)i;
float num6 = Mathf.Abs(zero.x / ((num3 == 0) ? 1E-05f : ((float)num3)));
num6 *= num6;
for (int j = 0; j <= numSegs; j++)
{
zero.y = num4 + (float)j * num;
zero.z = MegaUtils.WaveFunc(zero.y, t, amp * (1f - num6) + amp2 * num6, wave, phase, Decay / 1000f);
if (j > 0)
{
Gizmos.DrawLine(vector, zero);
}
vector = zero;
}
}
Gizmos.color = MegaWarp.gCol2;
for (int k = 0; k <= numSegs; k++)
{
zero.y = num4 + (float)k * num;
for (int l = 0; l <= numSides; l++)
{
zero.x = num5 + num2 * (float)l;
float num7 = Mathf.Abs(zero.x / ((num3 == 0) ? 1E-05f : ((float)num3)));
num7 *= num7;
zero.z = MegaUtils.WaveFunc(zero.y, t, amp * (1f - num7) + amp2 * num7, wave, phase, Decay / 1000f);
if (l > 0)
{
Gizmos.DrawLine(vector, zero);
}
vector = zero;
}
}
}
public override void DrawGizmo(Color col)
{
SetGizCols(col.a);
tm = Matrix4x4.identity;
invtm = tm.inverse;
if (Prepare(0f))
{
tm *= base.transform.localToWorldMatrix;
invtm = tm.inverse;
Gizmos.matrix = base.transform.localToWorldMatrix;
BuildMesh(t);
}
}
}