Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaRipple.cs
2026-02-21 16:45:37 +08:00

165 lines
3.2 KiB
C#

using System;
using UnityEngine;
[AddComponentMenu("Modifiers/Ripple")]
public class MegaRipple : MegaModifier
{
public float amp;
public float amp2;
public float flex = 1f;
public float wave = 1f;
public float phase;
public float Decay;
public bool animate;
public float Speed = 1f;
public float radius = 1f;
public int segments = 10;
public int circles = 4;
private float time;
private float dy;
private float t;
public override string ModName()
{
return "Ripple";
}
public override string GetHelpURL()
{
return "?page_id=308";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
float num;
if (amp != amp2)
{
float magnitude = p.magnitude;
if (magnitude == 0f)
{
num = amp;
}
else
{
float num2 = Mathf.Acos(p.x / magnitude) / (float)Math.PI;
num2 = ((!(num2 > 0.5f)) ? num2 : (1f - num2));
num2 *= 2f;
num2 = Mathf.SmoothStep(0f, 1f, num2);
num = amp * (1f - num2) + amp2 * num2;
}
}
else
{
num = amp;
}
float y = p.y;
p.y = 0f;
float magnitude2 = p.magnitude;
p.y = y + flex * MegaUtils.WaveFunc(magnitude2, time, num, wave, phase, dy);
return invtm.MultiplyPoint3x4(p);
}
public override bool ModLateUpdate(MegaModContext mc)
{
if (animate)
{
float num = Time.deltaTime;
if (num == 0f)
{
num = 0.01f;
}
t += num * Speed;
phase = t;
}
return Prepare(mc);
}
public override bool Prepare(MegaModContext mc)
{
dy = Decay / 1000f;
return true;
}
private Vector3 GetPos(float u, float radius)
{
Vector3 zero = Vector3.zero;
zero.x = radius * Mathf.Cos(u * (float)Math.PI * 2f);
zero.z = radius * Mathf.Sin(u * (float)Math.PI * 2f);
float num = ((!(u > 0.5f)) ? u : (u - 0.5f));
num = ((!(num > 0.25f)) ? num : (0.5f - num));
num *= 4f;
num *= num;
zero.y = MegaUtils.WaveFunc(radius, t, amp * (1f - num) + amp2 * num, wave, phase, dy);
return zero;
}
private void MakeCircle(float t, float radius, float r1, float a1, float a2, float w, float s, float d, int numCircleSegs)
{
Vector3 vector = Vector3.zero;
Vector3 zero = Vector3.zero;
Vector3 zero2 = Vector3.zero;
Vector3 to = Vector3.zero;
for (int i = 0; i < numCircleSegs; i++)
{
float u = (float)i / (float)numCircleSegs;
zero = GetPos(u, radius);
zero2 = GetPos(u, r1);
if ((i & 1) == 1)
{
Gizmos.color = gizCol1;
}
else
{
Gizmos.color = gizCol2;
}
if (i > 0)
{
Gizmos.DrawLine(vector, zero);
}
else
{
to = zero;
}
Gizmos.DrawLine(zero2, zero);
vector = zero;
}
Gizmos.DrawLine(vector, to);
}
public override void DrawGizmo(MegaModContext context)
{
Gizmos.color = Color.yellow;
Matrix4x4 identity = Matrix4x4.identity;
Vector3 pos = gizmoPos;
pos.x = 0f - pos.x;
pos.y = 0f - pos.y;
pos.z = 0f - pos.z;
Vector3 s = gizmoScale;
s.x = 1f - (s.x - 1f);
s.y = 1f - (s.y - 1f);
identity.SetTRS(pos, Quaternion.Euler(gizmoRot), s);
Gizmos.matrix = base.transform.localToWorldMatrix * identity;
float r = 0f;
for (int i = 0; i < circles; i++)
{
float num = (float)i / (float)circles * radius;
MakeCircle(t, num, r, amp, amp2, wave, phase, dy, segments);
r = num;
}
}
}