67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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[AddComponentMenu("Modifiers/Hump")]
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public class MegaHump : MegaModifier
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{
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public float amount;
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public float cycles = 1f;
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public float phase;
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public bool animate;
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public float speed = 1f;
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public MegaAxis axis = MegaAxis.Z;
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private float amt;
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private Vector3 size = Vector3.zero;
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public override string ModName()
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{
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return "Hump";
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}
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public override string GetHelpURL()
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{
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return "?page_id=207";
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}
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public override Vector3 Map(int i, Vector3 p)
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{
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p = tm.MultiplyPoint3x4(p);
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switch (axis)
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{
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case MegaAxis.X:
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p.x += amt * Mathf.Sin(Mathf.Sqrt(p.x * p.x / size.x) + Mathf.Sqrt(p.y * p.y / size.y) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
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break;
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case MegaAxis.Y:
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p.y += amt * Mathf.Sin(Mathf.Sqrt(p.y * p.y / size.y) + Mathf.Sqrt(p.x * p.x / size.x) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
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break;
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case MegaAxis.Z:
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p.z += amt * Mathf.Sin(Mathf.Sqrt(p.x * p.x / size.x) + Mathf.Sqrt(p.y * p.y / size.y) * (float)Math.PI / 0.1f * ((float)Math.PI / 180f * cycles) + phase);
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break;
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}
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return invtm.MultiplyPoint3x4(p);
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}
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public override bool ModLateUpdate(MegaModContext mc)
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{
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if (animate)
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{
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phase += Time.deltaTime * speed;
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}
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return Prepare(mc);
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}
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public override bool Prepare(MegaModContext mc)
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{
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size = bbox.Size();
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amt = amount / 100f;
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return true;
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}
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}
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