Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaFFDAnimate.cs
2026-02-21 16:45:37 +08:00

678 lines
8.8 KiB
C#

using UnityEngine;
[ExecuteInEditMode]
public class MegaFFDAnimate : MonoBehaviour
{
private bool record;
public bool Enabled = true;
private MegaFFD ffd;
public Vector3 p00;
public Vector3 p01;
public Vector3 p02;
public Vector3 p03;
public Vector3 p04;
public Vector3 p05;
public Vector3 p06;
public Vector3 p07;
public Vector3 p08;
public Vector3 p09;
public Vector3 p10;
public Vector3 p11;
public Vector3 p12;
public Vector3 p13;
public Vector3 p14;
public Vector3 p15;
public Vector3 p16;
public Vector3 p17;
public Vector3 p18;
public Vector3 p19;
public Vector3 p20;
public Vector3 p21;
public Vector3 p22;
public Vector3 p23;
public Vector3 p24;
public Vector3 p25;
public Vector3 p26;
public Vector3 p27;
public Vector3 p28;
public Vector3 p29;
public Vector3 p30;
public Vector3 p31;
public Vector3 p32;
public Vector3 p33;
public Vector3 p34;
public Vector3 p35;
public Vector3 p36;
public Vector3 p37;
public Vector3 p38;
public Vector3 p39;
public Vector3 p40;
public Vector3 p41;
public Vector3 p42;
public Vector3 p43;
public Vector3 p44;
public Vector3 p45;
public Vector3 p46;
public Vector3 p47;
public Vector3 p48;
public Vector3 p49;
public Vector3 p50;
public Vector3 p51;
public Vector3 p52;
public Vector3 p53;
public Vector3 p54;
public Vector3 p55;
public Vector3 p56;
public Vector3 p57;
public Vector3 p58;
public Vector3 p59;
public Vector3 p60;
public Vector3 p61;
public Vector3 p62;
public Vector3 p63;
[ContextMenu("Help")]
public void Help()
{
Application.OpenURL("http://www.west-racing.com/mf/?page_id=2270");
}
public MegaFFD GetFFD()
{
return ffd;
}
public bool GetRecord()
{
return record;
}
public void SetRecord(bool rec)
{
record = rec;
}
public void GetPoints()
{
if (!ffd)
{
return;
}
p00 = ffd.pt[0];
p01 = ffd.pt[1];
p02 = ffd.pt[2];
p03 = ffd.pt[3];
p04 = ffd.pt[4];
p05 = ffd.pt[5];
p06 = ffd.pt[6];
p07 = ffd.pt[7];
if (ffd.GridSize() > 2)
{
p08 = ffd.pt[8];
p09 = ffd.pt[9];
p10 = ffd.pt[10];
p11 = ffd.pt[11];
p12 = ffd.pt[12];
p13 = ffd.pt[13];
p14 = ffd.pt[14];
p15 = ffd.pt[15];
p16 = ffd.pt[16];
p17 = ffd.pt[17];
p18 = ffd.pt[18];
p19 = ffd.pt[19];
p20 = ffd.pt[20];
p21 = ffd.pt[21];
p22 = ffd.pt[22];
p23 = ffd.pt[23];
p24 = ffd.pt[24];
p25 = ffd.pt[25];
p26 = ffd.pt[26];
if (ffd.GridSize() > 3)
{
p27 = ffd.pt[27];
p28 = ffd.pt[28];
p29 = ffd.pt[29];
p30 = ffd.pt[30];
p31 = ffd.pt[31];
p32 = ffd.pt[32];
p33 = ffd.pt[33];
p34 = ffd.pt[34];
p35 = ffd.pt[35];
p36 = ffd.pt[36];
p37 = ffd.pt[37];
p38 = ffd.pt[38];
p39 = ffd.pt[39];
p40 = ffd.pt[40];
p41 = ffd.pt[41];
p42 = ffd.pt[42];
p43 = ffd.pt[43];
p44 = ffd.pt[44];
p45 = ffd.pt[45];
p46 = ffd.pt[46];
p47 = ffd.pt[47];
p48 = ffd.pt[48];
p49 = ffd.pt[49];
p50 = ffd.pt[50];
p51 = ffd.pt[51];
p52 = ffd.pt[52];
p53 = ffd.pt[53];
p54 = ffd.pt[54];
p55 = ffd.pt[55];
p56 = ffd.pt[56];
p57 = ffd.pt[57];
p58 = ffd.pt[58];
p59 = ffd.pt[59];
p60 = ffd.pt[60];
p61 = ffd.pt[61];
p62 = ffd.pt[62];
p63 = ffd.pt[63];
}
}
}
public void SetPoints()
{
if (!ffd)
{
return;
}
ffd.pt[0] = p00;
ffd.pt[1] = p01;
ffd.pt[2] = p02;
ffd.pt[3] = p03;
ffd.pt[4] = p04;
ffd.pt[5] = p05;
ffd.pt[6] = p06;
ffd.pt[7] = p07;
if (ffd.GridSize() > 2)
{
ffd.pt[8] = p08;
ffd.pt[9] = p09;
ffd.pt[10] = p10;
ffd.pt[11] = p11;
ffd.pt[12] = p12;
ffd.pt[13] = p13;
ffd.pt[14] = p14;
ffd.pt[15] = p15;
ffd.pt[16] = p16;
ffd.pt[17] = p17;
ffd.pt[18] = p18;
ffd.pt[19] = p19;
ffd.pt[20] = p20;
ffd.pt[21] = p21;
ffd.pt[22] = p22;
ffd.pt[23] = p23;
ffd.pt[24] = p24;
ffd.pt[25] = p25;
ffd.pt[26] = p26;
if (ffd.GridSize() > 3)
{
ffd.pt[27] = p27;
ffd.pt[28] = p28;
ffd.pt[29] = p29;
ffd.pt[30] = p30;
ffd.pt[31] = p31;
ffd.pt[32] = p32;
ffd.pt[33] = p33;
ffd.pt[34] = p34;
ffd.pt[35] = p35;
ffd.pt[36] = p36;
ffd.pt[37] = p37;
ffd.pt[38] = p38;
ffd.pt[39] = p39;
ffd.pt[40] = p40;
ffd.pt[41] = p41;
ffd.pt[42] = p42;
ffd.pt[43] = p43;
ffd.pt[44] = p44;
ffd.pt[45] = p45;
ffd.pt[46] = p46;
ffd.pt[47] = p47;
ffd.pt[48] = p48;
ffd.pt[49] = p49;
ffd.pt[50] = p50;
ffd.pt[51] = p51;
ffd.pt[52] = p52;
ffd.pt[53] = p53;
ffd.pt[54] = p54;
ffd.pt[55] = p55;
ffd.pt[56] = p56;
ffd.pt[57] = p57;
ffd.pt[58] = p58;
ffd.pt[59] = p59;
ffd.pt[60] = p60;
ffd.pt[61] = p61;
ffd.pt[62] = p62;
ffd.pt[63] = p63;
}
}
}
private void Start()
{
ffd = GetComponent<MegaFFD>();
GetPoints();
}
public void SetPoint(int index, Vector3 p)
{
switch (index)
{
case 0:
p00 = p;
break;
case 1:
p01 = p;
break;
case 2:
p02 = p;
break;
case 3:
p03 = p;
break;
case 4:
p04 = p;
break;
case 5:
p05 = p;
break;
case 6:
p06 = p;
break;
case 7:
p07 = p;
break;
case 8:
p08 = p;
break;
case 9:
p09 = p;
break;
case 10:
p10 = p;
break;
case 11:
p11 = p;
break;
case 12:
p12 = p;
break;
case 13:
p13 = p;
break;
case 14:
p14 = p;
break;
case 15:
p15 = p;
break;
case 16:
p16 = p;
break;
case 17:
p17 = p;
break;
case 18:
p18 = p;
break;
case 19:
p19 = p;
break;
case 20:
p20 = p;
break;
case 21:
p21 = p;
break;
case 22:
p22 = p;
break;
case 23:
p23 = p;
break;
case 24:
p24 = p;
break;
case 25:
p25 = p;
break;
case 26:
p26 = p;
break;
case 27:
p27 = p;
break;
case 28:
p28 = p;
break;
case 29:
p29 = p;
break;
case 30:
p30 = p;
break;
case 31:
p31 = p;
break;
case 32:
p32 = p;
break;
case 33:
p33 = p;
break;
case 34:
p34 = p;
break;
case 35:
p35 = p;
break;
case 36:
p36 = p;
break;
case 37:
p37 = p;
break;
case 38:
p38 = p;
break;
case 39:
p39 = p;
break;
case 40:
p40 = p;
break;
case 41:
p41 = p;
break;
case 42:
p42 = p;
break;
case 43:
p43 = p;
break;
case 44:
p44 = p;
break;
case 45:
p45 = p;
break;
case 46:
p46 = p;
break;
case 47:
p47 = p;
break;
case 48:
p48 = p;
break;
case 49:
p49 = p;
break;
case 50:
p50 = p;
break;
case 51:
p51 = p;
break;
case 52:
p52 = p;
break;
case 53:
p53 = p;
break;
case 54:
p54 = p;
break;
case 55:
p55 = p;
break;
case 56:
p56 = p;
break;
case 57:
p57 = p;
break;
case 58:
p58 = p;
break;
case 59:
p59 = p;
break;
case 60:
p60 = p;
break;
case 61:
p61 = p;
break;
case 62:
p62 = p;
break;
case 63:
p63 = p;
break;
}
}
public Vector3 GetPoint(int index)
{
switch (index)
{
case 0:
return p00;
case 1:
return p01;
case 2:
return p02;
case 3:
return p03;
case 4:
return p04;
case 5:
return p05;
case 6:
return p06;
case 7:
return p07;
case 8:
return p08;
case 9:
return p09;
case 10:
return p10;
case 11:
return p11;
case 12:
return p12;
case 13:
return p13;
case 14:
return p14;
case 15:
return p15;
case 16:
return p16;
case 17:
return p17;
case 18:
return p18;
case 19:
return p19;
case 20:
return p20;
case 21:
return p21;
case 22:
return p22;
case 23:
return p23;
case 24:
return p24;
case 25:
return p25;
case 26:
return p26;
case 27:
return p27;
case 28:
return p28;
case 29:
return p29;
case 30:
return p30;
case 31:
return p31;
case 32:
return p32;
case 33:
return p33;
case 34:
return p34;
case 35:
return p35;
case 36:
return p36;
case 37:
return p37;
case 38:
return p38;
case 39:
return p39;
case 40:
return p40;
case 41:
return p41;
case 42:
return p42;
case 43:
return p43;
case 44:
return p44;
case 45:
return p45;
case 46:
return p46;
case 47:
return p47;
case 48:
return p48;
case 49:
return p49;
case 50:
return p50;
case 51:
return p51;
case 52:
return p52;
case 53:
return p53;
case 54:
return p54;
case 55:
return p55;
case 56:
return p56;
case 57:
return p57;
case 58:
return p58;
case 59:
return p59;
case 60:
return p60;
case 61:
return p61;
case 62:
return p62;
case 63:
return p63;
default:
return Vector3.zero;
}
}
private void Update()
{
if (Enabled)
{
if (!ffd)
{
ffd = GetComponent<MegaFFD>();
}
if (GetRecord())
{
GetPoints();
}
else
{
SetPoints();
}
}
}
}