Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/MegaBubbleWarp.cs
2026-02-21 16:45:37 +08:00

53 lines
1005 B
C#

using UnityEngine;
[AddComponentMenu("Modifiers/Warps/Bubble")]
public class MegaBubbleWarp : MegaWarp
{
public float radius;
public float falloff = 20f;
private Matrix4x4 mat = default(Matrix4x4);
public override string WarpName()
{
return "Bubble";
}
public override string GetHelpURL()
{
return "?page_id=111";
}
public override Vector3 Map(int i, Vector3 p)
{
p = tm.MultiplyPoint3x4(p);
Vector3 a = p;
float magnitude = p.magnitude;
float t = Mathf.Exp((0f - totaldecay) * Mathf.Abs(magnitude));
float num = Vector3.Magnitude(p) / falloff;
p += radius * Vector3.Normalize(p) / (num * num + 1f);
p = Vector3.Lerp(a, p, t);
return invtm.MultiplyPoint3x4(p);
}
private void Update()
{
Prepare(Decay);
}
public override bool Prepare(float decay)
{
totaldecay = Decay + decay;
if (totaldecay < 0f)
{
totaldecay = 0f;
}
tm = base.transform.worldToLocalMatrix;
invtm = tm.inverse;
mat = Matrix4x4.identity;
SetAxis(mat);
return true;
}
}