21 lines
475 B
C#
21 lines
475 B
C#
using UnityEngine;
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namespace LE_LevelEditor.Example
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{
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public class PlayerRigidbody : MonoBehaviour
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{
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private void Awake()
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{
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Collider component = GetComponent<Collider>();
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Collider[] componentsInChildren = base.transform.root.GetComponentsInChildren<Collider>();
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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if (component != componentsInChildren[i])
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{
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Physics.IgnoreCollision(component, componentsInChildren[i]);
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}
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}
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}
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}
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}
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