38 lines
738 B
C#
38 lines
738 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class KayakController : MonoBehaviour
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{
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public List<SkinnedMeshRenderer> armsMeshRenderers = new List<SkinnedMeshRenderer>();
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public Material vrHandsMaterial;
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private void Start()
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{
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if (VRManager.IsVROn())
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{
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ToggleVRArmRenderers();
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}
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}
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public void PlaySoundKayakPaddle()
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{
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AudioController.Play("KayakPaddle_01", base.transform);
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}
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public void ToggleVRArmRenderers()
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{
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foreach (SkinnedMeshRenderer armsMeshRenderer in armsMeshRenderers)
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{
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if (armsMeshRenderer.name == "hand_left" || armsMeshRenderer.name == "hand_right")
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{
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armsMeshRenderer.material = vrHandsMaterial;
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}
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else
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{
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armsMeshRenderer.enabled = false;
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}
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}
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}
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}
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