Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/IPunPrefabPool.cs
2026-02-21 16:45:37 +08:00

9 lines
176 B
C#

using UnityEngine;
public interface IPunPrefabPool
{
GameObject Instantiate(string prefabId, Vector3 position, Quaternion rotation);
void Destroy(GameObject gameObject);
}