Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/GetName.cs
2026-02-21 16:45:37 +08:00

19 lines
417 B
C#

using ParticleShaders;
using UnityEngine;
using UnityEngine.UI;
public class GetName : MonoBehaviour
{
public int m_Index;
private void Start()
{
Text component = GetComponent<Text>();
ParticleShaders.ExamplesController component2 = base.transform.parent.parent.GetComponent<ParticleShaders.ExamplesController>();
if ((bool)component2)
{
component.text = component2.m_Examples[m_Index].Name;
}
}
}