Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/GasStove.cs
2026-02-21 16:45:37 +08:00

46 lines
725 B
C#

using System.Collections.Generic;
using UnityEngine;
public class GasStove : MonoBehaviour
{
public Transform fryingPanParent;
public GameObject fillet;
public List<ParticleSystem> fireParticles = new List<ParticleSystem>();
public ParticleSystem fryParticles;
public Transform panStartPosition;
public Transform panFinishPosition;
public Transform panMountPosition;
public void PlayParticles(bool play)
{
foreach (ParticleSystem fireParticle in fireParticles)
{
if (play)
{
fireParticle.Play(true);
}
else
{
fireParticle.Stop(true);
}
}
if ((bool)fryParticles)
{
if (play)
{
fryParticles.Play(true);
}
else
{
fryParticles.Stop(true);
}
}
}
}