26 lines
420 B
C#
26 lines
420 B
C#
using BehaviorDesigner.Runtime;
|
|
using BehaviorDesigner.Runtime.Tasks;
|
|
using UnityEngine;
|
|
|
|
public class FishPullingUp : Action
|
|
{
|
|
public SharedFloat turnRate;
|
|
|
|
private Fish fish;
|
|
|
|
public override void OnStart()
|
|
{
|
|
base.OnStart();
|
|
fish = transform.GetComponent<Fish>();
|
|
}
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (Time.timeScale == 0f)
|
|
{
|
|
return TaskStatus.Running;
|
|
}
|
|
return TaskStatus.Running;
|
|
}
|
|
}
|