Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/ExitGames/Demos/ToDemoHubButton.cs
2026-02-21 16:45:37 +08:00

76 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
namespace ExitGames.Demos
{
public class ToDemoHubButton : MonoBehaviour
{
private static ToDemoHubButton instance;
private CanvasGroup _canvasGroup;
public static ToDemoHubButton Instance
{
get
{
if (instance == null)
{
instance = Object.FindObjectOfType(typeof(ToDemoHubButton)) as ToDemoHubButton;
}
return instance;
}
}
public void Awake()
{
if (Instance != null && Instance != this)
{
Object.Destroy(base.gameObject);
}
}
public void Start()
{
Object.DontDestroyOnLoad(base.gameObject);
_canvasGroup = GetComponent<CanvasGroup>();
}
private void OnLevelWasLoaded(int level)
{
CalledOnLevelWasLoaded(level);
}
private void CalledOnLevelWasLoaded(int level)
{
Debug.Log("CalledOnLevelWasLoaded");
if (EventSystem.current == null)
{
Debug.LogError("no eventSystem");
}
}
public void Update()
{
bool flag = false;
flag = Application.loadedLevel == 0;
if (flag && _canvasGroup.alpha != 0f)
{
_canvasGroup.alpha = 0f;
_canvasGroup.interactable = false;
}
if (!flag && _canvasGroup.alpha != 1f)
{
_canvasGroup.alpha = 1f;
_canvasGroup.interactable = true;
}
}
public void BackToHub()
{
PhotonNetwork.Disconnect();
SceneManager.LoadScene(0);
}
}
}