Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/DynamicFogAndMist/PillarManager.cs
2026-02-21 16:45:37 +08:00

35 lines
701 B
C#

using UnityEngine;
namespace DynamicFogAndMist
{
public class PillarManager : MonoBehaviour
{
private float initialX;
private void Start()
{
initialX = base.transform.position.x;
RepositionPillar();
}
private void Update()
{
if (base.transform.position.z < Camera.main.transform.position.z - base.transform.localScale.z)
{
RepositionPillar();
}
}
private void RepositionPillar()
{
Vector3 vector = base.transform.position + Vector3.forward * 200f;
base.transform.position = new Vector3(initialX + Random.value * 6f - 3f, vector.y, vector.z);
}
private void OnCollisionEnter(Collision collision)
{
GetComponent<AudioSource>().Play();
}
}
}