35 lines
701 B
C#
35 lines
701 B
C#
using UnityEngine;
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namespace DynamicFogAndMist
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{
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public class PillarManager : MonoBehaviour
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{
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private float initialX;
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private void Start()
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{
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initialX = base.transform.position.x;
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RepositionPillar();
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}
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private void Update()
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{
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if (base.transform.position.z < Camera.main.transform.position.z - base.transform.localScale.z)
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{
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RepositionPillar();
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}
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}
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private void RepositionPillar()
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{
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Vector3 vector = base.transform.position + Vector3.forward * 200f;
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base.transform.position = new Vector3(initialX + Random.value * 6f - 3f, vector.y, vector.z);
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}
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private void OnCollisionEnter(Collision collision)
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{
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GetComponent<AudioSource>().Play();
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}
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}
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}
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