Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/DestroyParticleOnFinish.cs
2026-02-21 16:45:37 +08:00

20 lines
308 B
C#

using UnityEngine;
public class DestroyParticleOnFinish : MonoBehaviour
{
private ParticleSystem particle;
private void Awake()
{
particle = GetComponent<ParticleSystem>();
}
private void Update()
{
if ((bool)particle && !particle.IsAlive(true))
{
Object.Destroy(base.gameObject);
}
}
}