Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CurvedUI/CUI_WorldSpaceCursorFollow.cs
2026-02-21 16:45:37 +08:00

21 lines
481 B
C#

using UnityEngine;
namespace CurvedUI
{
public class CUI_WorldSpaceCursorFollow : MonoBehaviour
{
private CurvedUISettings mySettings;
private void Start()
{
mySettings = GetComponentInParent<CurvedUISettings>();
CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace -= (mySettings.transform as RectTransform).rect.size / 2f;
}
private void Update()
{
base.transform.localPosition = CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace;
}
}
}