22 lines
472 B
C#
22 lines
472 B
C#
using UnityEngine;
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namespace CurvedUI
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{
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public class CUI_RaycastToCanvas : MonoBehaviour
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{
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private CurvedUISettings mySettings;
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private void Start()
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{
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mySettings = GetComponentInParent<CurvedUISettings>();
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}
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private void Update()
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{
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Vector2 o_positionOnCanvas = Vector2.zero;
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mySettings.RaycastToCanvasSpace(Camera.main.ScreenPointToRay(Input.mousePosition), out o_positionOnCanvas);
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base.transform.localPosition = o_positionOnCanvas;
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}
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}
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}
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