12 lines
270 B
C#
12 lines
270 B
C#
using UnityEngine;
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public class CameraFacingBillboard : MonoBehaviour
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{
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public Camera m_Camera;
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private void Update()
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{
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base.transform.LookAt(base.transform.position + m_Camera.transform.rotation * Vector3.forward, m_Camera.transform.rotation * Vector3.up);
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}
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}
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