Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/CUI_touchpad.cs
2026-02-21 16:45:37 +08:00

21 lines
459 B
C#

using CurvedUI;
using UnityEngine;
public class CUI_touchpad : MonoBehaviour
{
private RectTransform container;
[SerializeField]
private RectTransform dot;
private void Awake()
{
container = base.transform as RectTransform;
}
private void MoveDotOnTouchpadAxisChanged(object o, ViveInputArgs args)
{
dot.anchoredPosition = new Vector2(args.touchpadAxis.x * container.rect.width * 0.5f, args.touchpadAxis.y * container.rect.width * 0.5f);
}
}