15 lines
331 B
C#
15 lines
331 B
C#
using UnityEngine;
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namespace BitStrap.Examples
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{
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public class ComponentExtensionsExample : MonoBehaviour
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{
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[Button]
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public void GetComponentInParentIncludingInactive()
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{
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base.transform.parent.gameObject.SetActive(false);
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Debug.LogFormat("Found component '{0}'", this.GetComponentInParent<Rigidbody>(true));
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}
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}
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}
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