37 lines
1017 B
C#
37 lines
1017 B
C#
using UnityEngine;
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namespace BitStrap.Examples
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{
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public class BitHelperExample : MonoBehaviour
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{
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[HelpBox("Key must be the same to restore original on Unshuffle!", HelpBoxAttribute.MessageType.Warning, order = 2)]
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[Header("Edit the fields and click the buttons to test them!", order = 1)]
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public int integer = 7;
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public int key = 3;
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[ReadOnly]
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public int shuffledBitsInteger = 7;
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[Button]
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public void ShowIntegerBits()
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{
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Debug.LogFormat("Integer bits: \"{0}\"", integer.ToBinaryString());
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}
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[Button]
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public void ShuffleIntegerBits()
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{
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shuffledBitsInteger = BitHelper.ShuffleBits(integer, key);
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Debug.LogFormat("Integer was \"{0}\". Now is \"{1}\"", integer.ToBinaryString(), shuffledBitsInteger.ToBinaryString());
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}
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[Button]
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public void UnshuffleIntegerBits()
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{
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integer = BitHelper.UnshuffleBits(shuffledBitsInteger, key);
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Debug.LogFormat("Suffled integer was \"{0}\". Now is \"{1}\"", shuffledBitsInteger.ToBinaryString(), integer.ToBinaryString());
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}
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}
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}
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