Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BehaviorDesigner/Runtime/Tasks/Movement/Flee.cs
2026-02-21 16:45:37 +08:00

44 lines
1.2 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Movement
{
[TaskDescription("Flee from the target specified using the Unity NavMesh.")]
[TaskIcon("Assets/Behavior Designer Movement/Editor/Icons/{SkinColor}FleeIcon.png")]
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/Movement/documentation.php?id=4")]
[TaskCategory("Movement")]
public class Flee : NavMeshMovement
{
[Tooltip("The agent has fleed when the magnitude is greater than this value")]
public SharedFloat fleedDistance = 20f;
[Tooltip("The distance to look ahead when fleeing")]
public SharedFloat lookAheadDistance = 5f;
[Tooltip("The GameObject that the agent is fleeing from")]
public SharedGameObject target;
public override TaskStatus OnUpdate()
{
if (Vector3.Magnitude(transform.position - target.Value.transform.position) > fleedDistance.Value)
{
return TaskStatus.Success;
}
SetDestination(Target());
return TaskStatus.Running;
}
private Vector3 Target()
{
return transform.position + (transform.position - target.Value.transform.position).normalized * lookAheadDistance.Value;
}
public override void OnReset()
{
base.OnReset();
fleedDistance = 20f;
lookAheadDistance = 5f;
target = null;
}
}
}