Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BehaviorDesigner/Runtime/Tasks/HasEnteredCollision2D.cs
2026-02-21 16:45:37 +08:00

44 lines
1.1 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
[TaskDescription("Returns success when a 2D collision starts.")]
[TaskCategory("Physics")]
public class HasEnteredCollision2D : Conditional
{
[Tooltip("The tag of the GameObject to check for a collision against")]
public SharedString tag = string.Empty;
[Tooltip("The object that started the collision")]
public SharedGameObject collidedGameObject;
private bool enteredCollision;
public override TaskStatus OnUpdate()
{
return (!enteredCollision) ? TaskStatus.Failure : TaskStatus.Success;
}
public override void OnEnd()
{
enteredCollision = false;
}
public override void OnCollisionEnter2D(Collision2D collision)
{
if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag))
{
collidedGameObject.Value = collision.gameObject;
enteredCollision = true;
}
}
public override void OnReset()
{
tag = string.Empty;
collidedGameObject = null;
}
}
}