Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BehaviorDesigner/Runtime/SharedMaterial.cs
2026-02-21 16:45:37 +08:00

17 lines
341 B
C#

using System;
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[Serializable]
public class SharedMaterial : SharedVariable<Material>
{
public static implicit operator SharedMaterial(Material value)
{
SharedMaterial sharedMaterial = new SharedMaterial();
sharedMaterial.mValue = value;
return sharedMaterial;
}
}
}