81 lines
1.1 KiB
C#
81 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class AudioSubItem
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{
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public AudioSubItemType SubItemType;
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public float Probability = 1f;
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public bool DisableOtherSubitems;
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public string ItemModeAudioID;
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public AudioClip Clip;
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public float Volume = 1f;
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public float PitchShift;
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public float Pan2D;
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public float Delay;
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public float RandomPitch;
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public float RandomVolume;
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public float RandomDelay;
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public float ClipStopTime;
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public float ClipStartTime;
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public float FadeIn;
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public float FadeOut;
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public bool RandomStartPosition;
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private float _summedProbability = -1f;
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internal int _subItemID;
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[NonSerialized]
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private AudioItem _item;
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internal float _SummedProbability
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{
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get
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{
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return _summedProbability;
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}
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set
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{
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_summedProbability = value;
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}
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}
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public AudioItem item
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{
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get
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{
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return _item;
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}
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internal set
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{
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_item = value;
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}
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}
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public override string ToString()
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{
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if (SubItemType == AudioSubItemType.Clip)
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{
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return "CLIP: " + Clip.name;
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}
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return "ITEM: " + ItemModeAudioID;
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}
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}
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