Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AmplifyMotionPostProcess.cs
2026-02-21 16:45:37 +08:00

29 lines
475 B
C#

using UnityEngine;
[AddComponentMenu("")]
[RequireComponent(typeof(Camera))]
public sealed class AmplifyMotionPostProcess : MonoBehaviour
{
private AmplifyMotionEffectBase m_instance;
public AmplifyMotionEffectBase Instance
{
get
{
return m_instance;
}
set
{
m_instance = value;
}
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (m_instance != null)
{
m_instance.PostProcess(source, destination);
}
}
}