Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/AmplifyColorTriggerProxy.cs
2026-02-21 16:45:37 +08:00

28 lines
651 B
C#

using UnityEngine;
[AddComponentMenu("")]
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(SphereCollider))]
public class AmplifyColorTriggerProxy : AmplifyColorTriggerProxyBase
{
private SphereCollider sphereCollider;
private Rigidbody rigidBody;
private void Start()
{
sphereCollider = GetComponent<SphereCollider>();
sphereCollider.radius = 0.01f;
sphereCollider.isTrigger = true;
rigidBody = GetComponent<Rigidbody>();
rigidBody.useGravity = false;
rigidBody.isKinematic = true;
}
private void LateUpdate()
{
base.transform.position = Reference.position;
base.transform.rotation = Reference.rotation;
}
}