Files
UltimateFishing/Assets/Plugins/Assembly-UnityScript-firstpass/CharacterMotorJumping.cs
2026-02-21 16:45:37 +08:00

42 lines
634 B
C#

using System;
using UnityEngine;
[Serializable]
public class CharacterMotorJumping
{
public bool enabled;
public float baseHeight;
public float extraHeight;
public float perpAmount;
public float steepPerpAmount;
[NonSerialized]
public bool jumping;
[NonSerialized]
public bool holdingJumpButton;
[NonSerialized]
public float lastStartTime;
[NonSerialized]
public float lastButtonDownTime;
[NonSerialized]
public Vector3 jumpDir;
public CharacterMotorJumping()
{
enabled = true;
baseHeight = 1f;
extraHeight = 4.1f;
steepPerpAmount = 0.5f;
lastButtonDownTime = -100f;
jumpDir = Vector3.up;
}
}