Files
UltimateFishing/Assets/Plugins/Assembly-CSharp-firstpass/UnityStandardAssets/ImageEffects/ScreenOverlay.cs
2026-02-21 16:45:37 +08:00

55 lines
1.2 KiB
C#

using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Other/Screen Overlay")]
public class ScreenOverlay : PostEffectsBase
{
public enum OverlayBlendMode
{
Additive = 0,
ScreenBlend = 1,
Multiply = 2,
Overlay = 3,
AlphaBlend = 4
}
public OverlayBlendMode blendMode = OverlayBlendMode.Overlay;
public float intensity = 1f;
public Texture2D texture;
public Shader overlayShader;
private Material overlayMaterial;
public override bool CheckResources()
{
CheckSupport(false);
overlayMaterial = CheckShaderAndCreateMaterial(overlayShader, overlayMaterial);
if (!isSupported)
{
ReportAutoDisable();
}
return isSupported;
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!CheckResources())
{
Graphics.Blit(source, destination);
return;
}
Vector4 value = new Vector4(1f, 0f, 0f, 1f);
overlayMaterial.SetVector("_UV_Transform", value);
overlayMaterial.SetFloat("_Intensity", intensity);
overlayMaterial.SetTexture("_Overlay", texture);
Graphics.Blit(source, destination, overlayMaterial, (int)blendMode);
}
}
}