Files
UltimateFishing/Assets/Plugins/Assembly-CSharp-firstpass/UnityStandardAssets/Effects/ExtinguishableParticleSystem.cs
2026-02-21 16:45:37 +08:00

26 lines
472 B
C#

using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExtinguishableParticleSystem : MonoBehaviour
{
public float multiplier = 1f;
private ParticleSystem[] m_Systems;
private void Start()
{
m_Systems = GetComponentsInChildren<ParticleSystem>();
}
public void Extinguish()
{
ParticleSystem[] systems = m_Systems;
foreach (ParticleSystem particleSystem in systems)
{
particleSystem.enableEmission = false;
}
}
}
}