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UltimateFishing/Assets/Shader/Ciconia Studio_Effects_Ghost_Ghost Animated.shader
2026-02-21 16:45:37 +08:00

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Shader "Ciconia Studio/Effects/Ghost/Ghost Animated" {
Properties {
_Color ("Color", Vector) = (1,1,1,1)
_FresnelStrength ("Fresnel Strength", Range(0, 1)) = 0.5
_EmissiveIntensity ("Emissive Intensity", Range(0, 1)) = 0.25
_NormalmapAnimated ("Normal map (Animated)", 2D) = "bump" {}
_NormalIntensity ("Normal Intensity", Range(0, 2)) = 1
_AnimationSpeed ("Animation Speed", Range(0, 1)) = 0.2
[MaterialToggle] _InvertEffect ("Invert Effect", Float) = -1
[MaterialToggle] _SwitchAnimationFlow ("Switch Animation Flow", Float) = 0
_Rotation ("Rotation", Range(0, 6)) = 0
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
};
struct Vertex_Stage_Output
{
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
float4 _Color;
float4 frag(Vertex_Stage_Output input) : SV_TARGET
{
return _Color; // RGBA
}
ENDHLSL
}
}
Fallback "Diffuse"
//CustomEditor "ShaderForgeMaterialInspector"
}