31 lines
463 B
C#
31 lines
463 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class tree_map_class
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{
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public Rect rect;
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public bool foldout;
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public bool foldouts;
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public GameObject map;
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public bool load;
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public List<tree_parameter_class> tree_param;
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public List<bool> tree_foldout;
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public int treeTypes;
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public tree_map_class()
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{
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load = true;
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tree_param = new List<tree_parameter_class>();
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tree_foldout = new List<bool>();
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}
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}
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