21 lines
298 B
C#
21 lines
298 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class save_trees : MonoBehaviour
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{
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public List<tree_save_class> tree_save;
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public int treeTypes;
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public save_trees()
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{
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tree_save = new List<tree_save_class>();
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}
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public virtual void Main()
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{
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}
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}
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