Files
2026-02-21 16:45:37 +08:00

31 lines
389 B
C#

using System;
using UnityEngine;
[Serializable]
public class mesh_class
{
[NonSerialized]
public static bool applyToAll = true;
public Rect area;
public bool active;
public bool foldout;
public GameObject gameObject;
public Transform transform;
public MeshFilter meshFilter;
public Mesh mesh;
public MeshCollider collider;
public mesh_class()
{
active = true;
}
}