31 lines
389 B
C#
31 lines
389 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class mesh_class
|
|
{
|
|
[NonSerialized]
|
|
public static bool applyToAll = true;
|
|
|
|
public Rect area;
|
|
|
|
public bool active;
|
|
|
|
public bool foldout;
|
|
|
|
public GameObject gameObject;
|
|
|
|
public Transform transform;
|
|
|
|
public MeshFilter meshFilter;
|
|
|
|
public Mesh mesh;
|
|
|
|
public MeshCollider collider;
|
|
|
|
public mesh_class()
|
|
{
|
|
active = true;
|
|
}
|
|
}
|