Files
2026-02-21 16:45:37 +08:00

31 lines
472 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class grass_map_class
{
public Rect rect;
public bool foldout;
public bool foldouts;
public GameObject map;
public bool load;
public List<grass_parameter_class> grass_param;
public int grassTypes;
public List<bool> grass_foldout;
public grass_map_class()
{
load = true;
grass_param = new List<grass_parameter_class>();
grass_foldout = new List<bool>();
}
}