Files
2026-02-21 16:45:37 +08:00

48 lines
754 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class description_class
{
public bool foldout;
public string text;
public remarks_class remarks;
public bool edit;
public bool disable_edit;
public Rect menu_rect;
public Rect rect;
public presubfilter_class presubfilter;
public List<int> layer_index;
public bool layers_active;
public bool layers_foldout;
public string swap_text;
public bool swap_select;
public bool copy_select;
public description_class()
{
foldout = true;
text = string.Empty;
remarks = new remarks_class();
presubfilter = new presubfilter_class();
layer_index = new List<int>();
layers_active = true;
layers_foldout = true;
swap_text = "S";
}
}