Files
2026-02-21 16:45:37 +08:00

41 lines
691 B
C#

using System;
using UnityEngine;
[Serializable]
public class Door_0020text : MonoBehaviour
{
public bool triggered;
public GUIStyle Style;
public Texture Image;
public virtual void Start()
{
Screen.lockCursor = true;
}
public virtual void OnMouseEnter()
{
triggered = true;
}
public virtual void OnMouseExit()
{
triggered = false;
}
public virtual void OnGUI()
{
if (triggered)
{
GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 50, 400f, 400f), "Click on mouse", Style);
GUI.Label(new Rect((Screen.width - Image.width) / 2, (Screen.height - Image.height) / 2, Image.width, Image.height), Image);
}
}
public virtual void Main()
{
}
}