Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/vp_SimpleCrosshair.cs
2026-02-21 16:45:37 +08:00

56 lines
1.2 KiB
C#

using UnityEngine;
public class vp_SimpleCrosshair : MonoBehaviour
{
public Texture m_ImageCrosshair;
public bool HideOnFirstPersonZoom = true;
public bool HideOnDeath = true;
protected vp_FPPlayerEventHandler m_Player;
protected virtual Texture OnValue_Crosshair
{
get
{
return m_ImageCrosshair;
}
set
{
m_ImageCrosshair = value;
}
}
protected virtual void Awake()
{
m_Player = Object.FindObjectOfType(typeof(vp_FPPlayerEventHandler)) as vp_FPPlayerEventHandler;
}
protected virtual void OnEnable()
{
if (m_Player != null)
{
m_Player.Register(this);
}
}
protected virtual void OnDisable()
{
if (m_Player != null)
{
m_Player.Unregister(this);
}
}
private void OnGUI()
{
if (!(m_ImageCrosshair == null) && (m_Player.Zoom == null || !HideOnFirstPersonZoom || !m_Player.Zoom.Active || !m_Player.IsFirstPerson.Get()) && (!HideOnDeath || !m_Player.Dead.Active))
{
GUI.color = new Color(1f, 1f, 1f, 0.8f);
GUI.DrawTexture(new Rect((float)Screen.width * 0.5f - (float)m_ImageCrosshair.width * 0.5f, (float)Screen.height * 0.5f - (float)m_ImageCrosshair.height * 0.5f, m_ImageCrosshair.width, m_ImageCrosshair.height), m_ImageCrosshair);
GUI.color = Color.white;
}
}
}