Files
2026-02-21 16:45:37 +08:00

44 lines
732 B
C#

public class vp_AmmoPickup : vp_Pickup
{
public int GiveAmount = 1;
protected override bool TryGive(vp_FPPlayerEventHandler player)
{
if (player.Dead.Active)
{
return false;
}
for (int i = 0; i < GiveAmount; i++)
{
if (!base.TryGive(player))
{
if (TryReloadIfEmpty(player))
{
base.TryGive(player);
return true;
}
return false;
}
}
TryReloadIfEmpty(player);
return true;
}
private bool TryReloadIfEmpty(vp_FPPlayerEventHandler player)
{
if (player.CurrentWeaponAmmoCount.Get() > 0)
{
return false;
}
if (player.CurrentWeaponClipType.Get() != InventoryName)
{
return false;
}
if (!player.Reload.TryStart())
{
return false;
}
return true;
}
}