31 lines
671 B
C#
31 lines
671 B
C#
using UnityEngine;
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namespace uNature.Demo.UnityStandardAssets
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{
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[RequireComponent(typeof(Water_Base))]
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[ExecuteInEditMode]
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public class Specular_Lighting : MonoBehaviour
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{
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public Transform specularLight;
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private Water_Base m_WaterBase;
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public void Start()
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{
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m_WaterBase = (Water_Base)base.gameObject.GetComponent(typeof(Water_Base));
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}
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public void Update()
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{
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if (!m_WaterBase)
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{
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m_WaterBase = (Water_Base)base.gameObject.GetComponent(typeof(Water_Base));
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}
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if ((bool)specularLight && (bool)m_WaterBase.sharedMaterial)
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{
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m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
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}
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}
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}
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}
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