Files
2026-02-21 16:45:37 +08:00

31 lines
671 B
C#

using UnityEngine;
namespace uNature.Demo.UnityStandardAssets
{
[RequireComponent(typeof(Water_Base))]
[ExecuteInEditMode]
public class Specular_Lighting : MonoBehaviour
{
public Transform specularLight;
private Water_Base m_WaterBase;
public void Start()
{
m_WaterBase = (Water_Base)base.gameObject.GetComponent(typeof(Water_Base));
}
public void Update()
{
if (!m_WaterBase)
{
m_WaterBase = (Water_Base)base.gameObject.GetComponent(typeof(Water_Base));
}
if ((bool)specularLight && (bool)m_WaterBase.sharedMaterial)
{
m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
}
}
}
}