14 lines
169 B
C#
14 lines
169 B
C#
using UnityEngine;
|
|
|
|
public class sound_delay : MonoBehaviour
|
|
{
|
|
private void Start()
|
|
{
|
|
GetComponent<AudioSource>().Play(100200uL);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
}
|
|
}
|